: Degree/Diploma in Animation, VFX, Game Design, Multimedia, or related field
Key Responsibilities
Teach basic to intermediate 3D concepts such as modeling, texturing, lighting, and rendering
Handle software like Autodesk Maya / Blender / 3ds Max / ZBrush (basic)
Support senior faculty during advanced sessions and workshops
Assist students with assignments, projects, and practice work
Stay updated with basic industry trends and tools
Required Skills
Good knowledge of 3D Modeling & Texturing
Basic understanding of Lighting, Rendering, and Animation
Strong communication and presentation skills
Passion for teaching and mentoring students
Willingness to learn and upgrade skills
Preferred Skills
Knowledge of Maya, Blender and Photoshop / Substance Painter
Basic portfolio or demo reel
Teaching or training experience is an advantage
Job Types: Full-time, Permanent
Pay: ?15,000.00 - ?50,000.00 per month
Benefits:
Flexible schedule
Internet reimbursement
Leave encashment
Life insurance
Paid sick time
Paid time off
Work Location: In person
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