The Technology department at DNEG is responsible for creating and supporting the technology used by our artists and the software infrastructure required by a multi-site, global studio. With multiple film projects running in parallel, from the project's initial design, to production and post-production, there are complex problems, which arise through thousands of artists producing tens of thousands of shots and sharing assets.
As an Unreal TD, you will be helping to drive how we can leverage Realtime software such as Epic's Unreal Engine to meet the varying needs of Feature Animation.
You will also be collaborating with production stakeholders and other members of the Technology group to develop efficient workflows and new technologies to maximize its impact on our production processes.
Key Responsibilities / Job Duties
You will be required to:
Design, develop and deliver tools for artists across various disciplines
Create methods for integrating Unreal with DNEG's proprietary pipeline
Act as a technical point of contact for Unreal
Collaborate with key production stakeholders in an agile development environment.
Collaborate with other developers within Technology on how to best leverage Unreal
Write technical documentation and workflow guides for artists and developers to use
Validate your work with methodical and rigorous testing.
Ensure that bug reports and support requests are dealt with swiftly and efficiently
Participate in agile ceremonies, attending department meeting and providing support to artists and peers
Provide operational support for film projects using these tools
Job Requirements / Must Haves
Must have:
A solid understanding of Unreal Editor, Unreal Engine, Blueprints, C++ APIs and Perforce
Extensive programming experience in C++ & Python
Experience with source control systems and team development
Experience with Linux and Windows
Industry experience in VFX, Feature Animation or Games
Confident in navigating ambiguity and providing solutions when problem solving
Be proactive and work with initiative, and comfortable with working in an agile environment with multiple priorities
Has thorough understanding of and contributes to maintaining coding standards
Additional Skills / Nice to Have
Nice to have:
Experience developing artist tools for multiple platforms, namely Windows and Linux
Experience with Virtual Production, VFX and Feature Animation tools and workflows
Experience with multi-user Unreal development
Experience developing VR/AR iOS apps
Experience leading development projects including but not limited to scoping, prototyping, delegating etc.
A degree in Computer Science, Computer Engineering or related field
Familiarity with VFX software packages, such as Houdini, Maya, Nuke, Solaris or Katana
About you
This is an excellent opportunity for passionate developers to collaborate with world-class artists on how Unreal Engine and other real-time technologies can be leveraged in a global VFX & Feature Animation studio.
About DNEG
We would not be able to produce award-winning work without our Technology department, which is committed to nurturing a diverse and exciting workplace. Our teams have a variety of backgrounds and originate from a number of different countries, working across the globe at the forefront of technology in the industry.
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