Unreal Engine Vr Game Developer

Year    Remote, IN, India

Job Description

We are a specialized development squad building a high-fidelity

Vertical Slice (MVP)

for a "Phygital" Metaverse ecosystem. We are looking for a talented

Unreal Engine 5 Developer

to lead the technical implementation of a stylized, narrative-driven VR experience.

This is a fast-paced, 2 months

contractual job

to deliver a polished investor demo. You will collaborate directly with Environment Artists and a Technical Artist to ensure the project looks "AAA" while running smoothly on standalone hardware.

Key Responsibilities



Core VR Mechanics:

Develop immersive player interactions using UE5's

Enhanced Input System

, including locomotion (smooth/teleport), hand tracking, and object manipulation (grabbing/placing items).

Game Loop Implementation:

Program the core quest logic via

Blueprints

, including object collection systems, state management, and event triggers (e.g., unlocking rewards upon task completion).

User Interface (UI):

Develop interactive 3D widgets (UMG) for in-game menus, shop interfaces, and "fake checkout" simulations.

Media Integration:

Implement high-resolution 360 video playback triggers for cinematic travel transitions within the level.

Quest Optimization:

Take ownership of performance profiling. Aggressively optimize Blueprints, materials, and draw calls to maintain a locked

72 FPS

on Android/Quest hardware.

Build Engineering:

Manage the Android packaging pipeline, creating daily .APK builds for testing and sideloading.

Requirements



Unreal Engine 5 Mastery:

Strong proficiency in

Blueprints

is required.

VR Portfolio:

Demonstrated experience shipping or developing VR titles for Oculus/Meta Quest. You must understand the specific constraints of mobile VR.

Optimization Skills:

Deep understanding of optimization techniques for standalone VR (Forward Rendering, GPU profiling, texture atlasing, and actor merging).

UI/UX Skills:

Experience creating functional, clean UI specifically for VR environments (laser pointer interactions or touch).

Version Control:

Proficiency with Git or Perforce for collaborative workflows.

Preferred Qualifications



Experience with

Niagara

for triggering visual effects. Experience with

MetaSounds

or spatial audio implementation. Previous experience working on "Vertical Slice" or "MVP" demos with tight deadlines.

How to Apply



Please send your portfolio or GitHub link.

Note:

We specifically request a video or APK link demonstrating a

VR interaction mechanic

you have built previously.

Job Type: Full-time

Pay: ?20,000.00 - ?45,000.00 per month

Benefits:

Work from home
Application Question(s):

How many years of experience do you have working with Unreal Engine 5? Have you worked on any VR game projects Do you work primarily in Blueprints, C++, or both?
Experience:

Unreal Engine: 5 years (Required)
Work Location: Remote

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Job Detail

  • Job Id
    JD4778172
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Remote, IN, India
  • Education
    Not mentioned
  • Experience
    Year