We are looking for the visionary who will turn raw concepts into irresistibly polished player journeys. As our UI/UX Designer, you'll dissect the markets best, harness AI to accelerate ideation, and craft juicy, on-trend interfaces that captivate Western casual audiences. From building a cohesive design system to prototyping fresh event flows, you'll own every pixel that shapes how millions experience our games driving both delight and revenue in a fast-moving,startup-style environment.
Core Responsibilities
Event & Feature UX Draft end-to-end flows for live-ops screens,
offers, and new mechanics; produce rapid wireframe alternatives.
Visual Design & Art Production Create highly aesthetic casual-game UI
assets; leverage AI for quick iterations; build final layouts in Figma
and export dev-ready atlases while keeping reusability in mind. <
will be where a major part of your time will be dedicated to>>
Design-System Ownership Define and maintain cohesive colour,
typography, dialog, and button kits; manage components in a shared Figma
library.
Competitive Teardowns Deconstruct reference titles and catalogue
flows, screens, and event structures in Figma / Notion.
Juice & Motion Specify micro-interactions, UI Vfx & collaborate with
animators to implement.
Cross-functional Communication & implementation Write lean specs;
optimise sprite sheets / atlases for memory and APK size; work closely
with engineers on integration. Convince & influence timebound outcomes
User-Centred Iteration Conduct & Review play-test videos and
soft-launch data; prototype quick fixes in Figma or Unity; champion
accessibility basics.
AI-Driven Workflows - Use of latest AI workflows for asset produtcion
Must-Have Experience & Skills
Hands-on UI/UX work on 1 shipped Game title or 2-3 shipped Apps
(ideally western women-targeted).
UI Art chops Portfolio of polished, on-trend mobile game interfaces,
icons, HUDs.
Tools Proficiency - Adobe Suite (PS, IL, Sketch), Figma
AI-first mindset Demonstrated use of Gen-AI tools (Midjourney, PS
GenAI, ChatGPT)& eagerness to master new workflows.
Western-audience sensibility Grasp of colour, composition, humour, and
cultural cues that resonate in North America & Europe.
Clear communicator & team advocate Able to pitch, defend, and
(politely) push back on UX decisions.
Multi-hatter mentality Comfortable shifting between research,
wireframing, visual design, light animation, writing specs and dev
hand-off.
About You: Bonus points for each of these
1. Free-to-Play pedigree Hands-on UI/UX work on 1 shipped F2P title
2. Startup track record Thrives amid ambiguity and rapid pivots.
3. Strong academic foundation Degree in Design, HCI, Fine Arts, or
similar.
4. Toolbelt extras After Effects / Lottie, Spine-2D, Unity 3d
5. Data fluency Reads A/B dashboards and retention funnels to steer UI
iterations.
6. Concept Art Abilities- Comfortable with making concept art and working on
photoshop
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