Texturing Artist

Year    Bangalore, Karnataka, India

Job Description

Company Description

Moving Picture Company (MPC) is a global VFX studio with decades of storytelling experience across the feature film and episodic industries, with award-winning highlights including The Lion King, 1917, The Mandalorian, and Wandavision.

MPC's global network of artists is constantly innovating to bring unimaginable ideas to life through cutting-edge technology and boundless creativity. Part of the Technicolor Creative Studios network, MPC continues to lead the visual arts industry, building authentic and long-lasting connections with audiences across screens worldwide.



A texture artist is responsible for creating texture maps for photo-based builds. This includes assets across the board from characters, human digital doubles, animals, hard-surface such as vehicles, and props.

The goal is to create texture maps for 3D models built to match photo references.

Key Responsibilities

  • Needs to source textures from photo references. Collect additional references in line with the photo shoot if there isn't enough coverage in the given references.
  • Re-use existing textures from the asset Library and re-purpose them as needed.
  • Lookdev assets based on given photo references.
  • Ingest assets coming from other vendors into pipeline and lookdev assets to match client lookdev turntables.
  • Is responsible for delivering the best VFX asset by following the clients creative vision.
  • Should be able to present dailies in the best possible way to communicate work progress and fast track decision making.
  • Meet production schedules and set deadlines while maintaining the highest standards.
Qualifications
  • Good understanding of all stages of Asset Pipeline and fair knowledge of VFX and CG productions
  • Gathering, grading and lineup of references
  • Validating models and UVs, cameras before commencing texturing work
  • Camera projection and cleanup to create COL maps and secondaries
  • Create sculpts and 2D displacements wherever necessary
  • Setup shaders and lookdev in renderman for Katana
  • Re-purpose existing textures for variations
  • Create maps to support material library/standard builds
  • Create tillable textures as source material
  • Help with Lookdev feedbacks, address notes and map adjustments
  • Release textures, package and validate and publish builds
  • Optimizing assets, maps and texture layers
  • Exporting assets to other vendors and clients
The details above provide an outline of the skills and experience we are looking out for. Within our artist team structure, we have a range of positions. These are:
  • Artist
  • Key Artist
  • Technical Artist
  • Lead
During our recruitment process we will be assessing where your skills and experience best fit.

Additional Information

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Job Detail

  • Job Id
    JD2955637
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Bangalore, Karnataka, India
  • Education
    Not mentioned
  • Experience
    Year