We are a fast-growing animation house focused on creating high-quality 3D animated nursery rhymes and kids' content. With a tech-driven mindset and a strong focus on creative freedom, we encourage every team member to contribute to improving existing pipelines or exploring new ideas altogether.
Job Summary
We're looking for a skilled
3D Rigging Artist
with deep expertise in Blender to build custom, animation-ready rigs for nursery rhyme characters -- including stylized humans, animals, and whimsical creatures. You will collaborate closely with our animation and modeling teams to ensure high-quality production rigs that are expressive, flexible, and efficient.
Key Responsibilities
Create full rig setups of humans, creatures, and objects from scratch using Blender (not autorigs).
Build complete control systems including facial rigs, IK/FK switching, and constraint-based setups.
Perform accurate skinning and weight painting for smooth deformation.
Collaborate with 3D modellers to resolve mesh and topology issues where needed.
Ensure rigs meet animator requirements and are optimised for performance and usability.
Continuously improve rigging workflows and explore better tools and techniques.
Follow Strict and time sensitive deadlines.
Qualifications and Skillset
Diploma, degree, or equivalent experience in Animation, Game Design, VFX, or a related field.
Minimum 1-2 years of professional experience rigging in Blender.
Strong grasp of rigging fundamentals: bone hierarchies, constraints, drivers, modifiers, weight painting, and deformation logic.
Ability to create complex rigs manually without relying solely on autorigging tools.
Working knowledge of 3D modelling concepts to support collaboration with modelers.
Self-motivated, good communication and problem-solving skills.
A solid rigging portfolio showcasing a variety of characters or objects rigged in Blender.
Understanding of animation workflows and how animators interact with rigs
Preferred (Not Mandatory):
Experience with Blender scripting (Python) and Model Context Protocol (MCP).
Familiarity with tools like Rigify or Auto-Rig Pro..
Why Join Us?
Be part of a creative organisation producing global 3D animated content.
Join a forward-thinking team that values autonomy, experimentation, and innovation.
Paid time off and paid sick leave.
A collaborative environment where your ideas can shape future workflows.
Expected Salary - INR 18,000 - INR 30,000
Job Types: Full-time, Permanent
Pay: ₹15,000.00 - ₹30,000.00 per month
Benefits:
Paid sick time
Paid time off
Schedule:
Day shift
Ability to commute/relocate:
Raipur, Chhattisgarh: Reliably commute or planning to relocate before starting work (Required)
Experience:
Rigging in Blender: 1 year (Required)
Blender: 1 year (Preferred)
Language:
Hindi (Required)
Work Location: In person
Application Deadline: 05/07/2025
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Job Detail
Job Id
JD3811747
Industry
Not mentioned
Total Positions
1
Job Type:
Full Time
Salary:
Not mentioned
Employment Status
Permanent
Job Location
CT, IN, India
Education
Not mentioned
Experience
Year
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Beware of fraud agents! do not pay money to get a job
MNCJobsIndia.com will not be responsible for any payment made to a third-party. All Terms of Use are applicable.