Proficient in C++ and Python for developing custom plugins using RenderMan C++ SDK to support proprietary and volumetric data formats such as OpenVDB
Computer Graphics & Shading:
Expert understanding of computer graphics principles with practical experience in shader development, look development, shading, lighting, and ray tracing, including RIS, RSL (RenderMan Shading Language), physically-based rendering (PBR) workflows, and core rendering architecture (path tracing, ray tracing, global illumination)
Lighting & Color Management:
Strong knowledge of color space management, image-based lighting (IBL), and global illumination techniques
Pipeline Integration:
Experience integrating high-volume rendering pipelines with industry-standard DCC applications (Maya, Katana, Houdini) and other render engines (Arnold, V-Ray), with foundational knowledge of USD workflows
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Optimization & Problem-Solving:
Proven ability to troubleshoot complex rendering issues including noise reduction (denoising), sampling optimization, memory management for large-scale assets, and streamlining material assignment and texture workflows
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