Job Description

Duties & Responsibilities:



Create global and show-based scripts and tools inside DCC packages such as Maya, Nuke and Houdini.


working directly with artists to investigate and address urgent issues related to custom pipeline tools.


Collaborate with pipeline team, software developers, CG Supervisors, vfx supervisors and artists to troubleshoot/ improve and refine overall workflow and determine the best solutions to problems.


Aids in the development and maintenance of applications and creative pipeline tools and techniques to improve productivity and workflow enhancements


Provides weekly updates on Pipeline development status, and notifies stakeholders of any upcoming production risks


Meet delivery deadlines, prioritize tasks and work proactively conforming to production needs.


Requirements:



4+ years of experience in VFX or CG is required


Solid understanding of the pipeline process of CG (modeling, animation, rigging, texturing, lighting, fx) and compositing (Nuke).


Experience in developing tools for DCC packages such as Maya, Houdini, and Nuke


Complete knowledge of up-to-date Production Technology/IT methods, practices, and trends


Ability to collaborate and offer solutions with great problem-solving skills


Strong communication skills both in written and verbal. The ability to articulate both with technical and non-technical teams.


The ability to translate an artist's perspective while designing tools with a focus on usability


Adequate working knowledge of Python and Mel.


Team player who is able to work independently with minimal supervision


Proficiency in working with one or more renderers (e.g. Renderman, Mantra, Arnold, etc.), and experience with renderer-specific file formats.


Ability to write documentation for tools is a bonus



Preferred Qualifications:



Craft and update documentation for tools, techniques, and workflows generated by the Pipeline department.


Previous leadership experience as a Pipeline TD.


Degree in Computer Science, Computer Engineering, or equivalent.


Experience with source control systems and team development


Experience with C++, SQL, Shotgun, Deadline is an asset


UI development using PySide / PyQt4

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Job Detail

  • Job Id
    JD5126574
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    TN, IN, India
  • Education
    Not mentioned
  • Experience
    Year