to join our technical character team. You will work closely with Modelers and Animators to create robust, efficient rigs for characters, vehicles, and props. This is a great opportunity for a junior artist to learn high-end studio pipelines under the mentorship of senior leads.
Key Responsibilities
Rig Construction:
Create and maintain basic to mid-level rigs for props, environment assets, and background characters.
Deformations:
Execute high-quality skinning and weighting to ensure smooth mesh deformations.
Troubleshooting:
Address technical issues with rigs as they arise in the animation pipeline.
Collaboration:
Work with the Modeling department to ensure topology is "rig-ready" and with Animators to ensure controls are intuitive.
Technical Requirements
Software Proficiency:
Strong foundational knowledge of
Autodesk Maya
(industry standard). Knowledge of Blender.
Scripting:
Basic to intermediate knowledge of
Python
or PyMEL/MEL.
Anatomy:
A solid understanding of human and animal anatomy, including how joints move and muscles deform.
Key Soft Skills
Problem-Solving:
A "technical artist" mindset--finding creative solutions to mechanical constraints.
Receptiveness:
Ability to take direction and constructive feedback from Senior Riggers and Leads.
Organization:
Ability to manage files and naming conventions strictly according to studio standards.
Experience- 1-2 years
Job Type: Full-time
Pay: ?20,000.00 - ?25,000.00 per month
Work Location: In person
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