LM's Groom Artist Team sits alongside our Digital Model Shop and Creature Teams. Creating hair, fur and/or feather grooms for characters and creatures as part of the Creature / Character pipeline for high-end VFX projects. Primary Responsibilities: Creation of fur/feather/hair/environment grooms for characters, creatures and environments using a mix of off the shelf and ILM proprietary tools Collaborate with Creature TD's to determine requirements and solutions for dynamics and layouts Paint colour and specular maps for hair, fur and feathers Work closely with additional departments in the Creature workflow including Modeling, Animation and Lighting Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work Required Skills / Technical Competencies: Proven experience within a high-end VFX facility Demo reel and portfolio illustrating knowledge and experience in painting, illustration or design Familiarity with film production; computer graphics Attention to detail Proven Groom skills within a high-end VFX production environment Ability to learn quickly and assimilate new information Good interpersonal skills Preferred Skills / Competencies: Good organizational skills Grooming portfolio with creatures, digidoubles, and feathers Ability to liaise with various parts of the Computer Graphics pipeline Proficient in Maya, Houdini, Mari (preferred), Zbrush, Photoshop, or Bodypaint Ability to navigate complex Computer Graphics pipelines Texture/ Surfacing painting skills a plus Education / Experience: Bachelor's degree in Fine Arts or equivalent with a strong traditional art foundations: including but not limited to figure drawing, concept art and illustration 5+ years relevant experience
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