Game Designer

Year    Bangalore, Karnataka, India

Job Description

Why choose Gameskraft

Gameskraft is one of India's largest gaming companies - a bootstrapped and profitable Unicorn with products in Rummy, Daily Fantasy Sports, Poker, Ludo, and now Casual Games.
Founded in 2017, Gameskraft grew rapidly and achieved profitability fast due to our focus on core tenets of delivering fun through superior technology, innovation for consumers, delightful design and UX, and quality customer support.
The company was founded by passionate gamers with a strong pedigree. The founders and leadership team have been instrumental in building and scaling technology, gaming, and consumer internet companies such as Myntra, Flipkart, Google, Zynga, GSN Games, Moonfrog Labs, Grofers, Swiggy, Paytm, Snapdeal, Makemytrip, OYO, CA Technologies, Arcot, Ola among others. They are also esteemed alumni of premium Indian institutes like IIT, IIM, ISB, BHU, NIT, NSIT, etc. We have ~700+ employees based out of Bangalore.
Gameskraft's Vision is "To create unmatched experiences, every day, everywhere". So, we're growing across newer gaming categories and geographies. Gameskraft is also a Principal member of the All-India Gaming Federation (AIGF).
Our Brands

  • Our flagship brand, 'RummyCulture', is the #1 Rummy brand in India by Revenue. It also holds the Guinness World Record for "Largest Online Rummy Tournament" - a testament to our scale and technology prowess.
  • Besides RummyCulture, Gameskraft Group also operates the RummyTime, Play Ship & Rummy Prime brands in Rummy segment.
About the Role
We're looking for a creative, data-driven Game Designer to join our team and help build world-class, free-to-play casual mobile games.
As a core team member of a new Business Unit at Gameskraft , you'll be instrumental in launching and scaling our flagship casual mobile game titles. You'll collaborate closely with artists, engineers, product and live-ops to design engaging core loops, monetization (IAP) funnels, progression systems and social features that drive retention and revenue on a global scale.
Key Responsibilities
  • Game Concept & Systems Design
o Develop and iterate on core gameplay loops, progression systems, reward economies and IAP funnels tailored for casual audiences.
o Write and maintain detailed design documentation, flowcharts, wireframes and interactive prototypes.
  • Monetization & Live-Ops
o Design and balance in-game currencies, item shops, sales promotions, events and A/B tests to optimize ARPDAU and LTV.
o Analyse engagement and purchase data; collaborate with the analytics team to identify opportunities and iterate on features.
  • Economy Design Basics
o Architect and balance virtual economies including currency sinks, reward pacing, and IAP pricing structures.
  • UI/UX Collaboration
o Work closely with UX/UI designers to ensure intuitive interfaces, clear feedback loops, and polished player experiences.
  • Cross-Functional Collaboration
o Work hand-in-hand with UX/UI, art and engineering teams to implement, polish and QA new features.
o Ideate & help design feature roadmaps, share inputs to user acquisition campaigns and live events.
  • Player Research & Testing
o Conduct internal play tests and collaborate on external user-tests to validate fun, balance and IAP design.
o Gather player feedback from communities, reviews and in-game telemetry to inform design decisions.
  • Documentation & Communication
o Clearly articulate design rationale, priorities and requirements in regular sprint/planning meetings.
o Mentor team members, sharing best practices in casual F2P and IAP- driven design.
Minimum Qualifications:
  • Experience: 4-5+ years as a Game Designer, with at least one shipped, monetized F2P casual mobile title (iOS/Android).
  • Portfolio: Demonstrable case studies of systems you've designed-especially IAP funnels, progression loops or card/board-style mechanics.
Technical Skills:
o Proficiency with Unity (pivoting designs into working prototypes).
o Strong grasp of F2P economy design, live-ops strategies and A/B testing frameworks.
o Basic understanding of UI/UX principles and ability to translate designs into specs.
Analytical Mindset:
Comfortable interpreting telemetry data, using tools like Game Analytics, Firebase, Amplitude or similar.
Communication: Excellent written and verbal skills; ability to author clear, organized design specs and present to stakeholders.
Preferred Qualification:
  • Direct experience on card-based or casino-style casual games (e.g., Poker, Solitaire, Rummy, Deck-building CCGs).
  • Experience working in fast paced / agile environments.
  • Understanding of social features (friend invites, chat, leaderboards)
Once a Krafter, you are family!
If you want an exciting challenge and are a seasoned Game Design talent with the relevant experience, share your resume to: careers@gameskraft.com and we will get in touch with you.
If you know someone else who might fit the bill, please share this open position
with them.

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Job Detail

  • Job Id
    JD3978103
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Bangalore, Karnataka, India
  • Education
    Not mentioned
  • Experience
    Year