Environment Artist

Year    TN, IN, India

Job Description

We are looking for an environment artist who specializes and has strong knowledge in Houdini, Maya and Speedtree" with an experience of 5+ years.

Job Overview:



We are looking for talented and detail-oriented

Environment Artists

to join our VFX team. In this role, you will be responsible for creating high-quality, realistic, and visually engaging environments that support the storytelling and visual style of our projects. This includes digital matte painting, 3D modeling, texturing, and integrating environments seamlessly into live-action plates. The role is to create realistic and immersive environments for movies, and other visual media. Assist in the creation of high-quality 3D environment assets, including models, textures, and materials, ensuring they align with the artistic vision of the project.

Key Responsibilities:




Design and build environments, including concept sculpts, terrains, procedurally scattered trees, and cityscapes. Utilize Houdini's procedural capabilities to construct environments using both procedural and layout-based approaches, and create reusable templates for efficient repurposing. Model, texture, lookdev, and shade 3D environments, including landscapes, architecture, and natural elements. Manage the full pipeline, including asset creation, Houdini-based scattering, and look development, with the ability to deliver assets to downstream departments. Collaborate closely with the CG/VFX Supervisor, Art Director, and other departments to achieve the project's artistic vision. Integrate environments seamlessly into live-action footage. Maintain continuity and quality across shots and sequences. Optimize assets for performance and efficiency in rendering pipelines. Respond to feedback and revise assets based on creative direction.

Requirements:




5+ years of experience as an environment artist in film, TV, or high-end commercial VFX. Strong portfolio showcasing photorealistic environments with a keen eye for detail, scale, lighting, and composition. Proficient in industry-standard software such as Maya, Houdini, Blender, Nuke, Photoshop, Substance Painter/Designer, and ZBrush. Solid understanding of lighting, texturing, and rendering. Skilled in 3D modeling, UV mapping, sculpting, and texturing. Familiarity with compositing principles and how environments interact with VFX elements. Ability to collaborate effectively with other departments and contribute in a team environment. Strong communication and time-management skills.

Good to Have:




Experience with game engines (Unreal Engine, Unity) for virtual production Experience with matte painting, projection techniques, and 2.5D or full 3D environment workflows. Knowledge of scripting languages like Python or MEL for tool development. Experience in photogrammetry or LiDAR-based asset creation. * A background in traditional art, architecture, or photography.

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Job Detail

  • Job Id
    JD4489348
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    TN, IN, India
  • Education
    Not mentioned
  • Experience
    Year