Digital Design Trainer For Cs

Year    HR, IN, India

Job Description

Digital Design Fundamentals for Computer Science to be delivered at a University Campus in Gurugram.



Contact Hours:

30-35

Credits:

2

Course Type:

Practical / Studio / Activity-Based

Prerequisites:

None

Primary Tools:

Figma + FigJam + Maze (Usability Testing) + ONE AI Tool (Perplexity or Figma AI)

Course Purpose



To develop

design thinkers

who can:

Identify real user problems, Convert research findings into design decisions, Build intuitive digital interfaces using Figma, Test with users & iterate for improvement, Communicate designs effectively with developers.

Course Outcomes (COs)



CO



Outcome



CO1

Apply design thinking and lightweight UX research to define meaningful user problems.

CO2

Create user flows, low-fidelity wireframes, and intuitive layouts using Figma.

CO3

Build responsive high-fidelity UI with essential components & accessibility standards.

CO4

Perform usability testing and iterate designs to deliver a developer-ready prototype.

UNIT-WISE SYLLABUS (4 Units)



UNIT 1: Design Thinking & UX Foundations



Hours:

7-8

Topics



UI vs. UX and design for logic Double Diamond model: Discover ? Define ? Develop ? Deliver Quick User Research (interviews/surveys/observation) Persona & basic task flow creation FigJam for ideation & mapping Figma Basics: frames, layers, constraints Low-fidelity wireframes (5-6 screens)

Hands-On



Interview task + persona mapping Paper ? Figma wireframe conversion

Mini Output 1:


Problem statement + persona + task flow + grayscale wireframes

UNIT 2: UI Principles & Responsive Layouts in Figma



Hours:

7-8

Topics



Visual hierarchy + 8pt spacing system Typography basics (font pairing, type scale) Color basics + contrast accessibility Auto-layout for responsive elements Components: buttons, cards, input fields

Hands-On



"Bad UI Fix" workshop Auto-layout responsive page (desktop + mobile key screen)

Mini Output 2:


Style basics applied to initial screens (updated wireframes ? UI)

UNIT 3: High-Fidelity Design, Components & Interactions



Hours:

8-9

Topics



Converting wireframes ? polished UI Component variants: hover, active, disabled Smart Animate + interaction logic Mobile-first design adjustments Basic accessibility checks (touch target, contrast)

Hands-On



Build a small component library Prototype interactions for 1-2 flows

Integrated into Final Project



UNIT 4: Usability Testing, Iteration & Developer Handoff



Hours:

8-9

Topics



Usability testing basics: task-based validation Maze tool ? heatmaps + success score Fixing usability issues (3-5 major) Developer handoff basics: Dev Mode ? spacing, specs, assets Presentation of design decisions

Hands-On



Maze testing + iteration improvements Preparing developer-ready file

Final Capstone Submission:

? Complete UI prototype (desktop + mobile key screens)
? Component library (basic variants)
? Usability fixes with update log
? Developer-ready Figma structure
? 5-minute design presentation

Recommended Learning Resources



The Design of Everyday Things -- Don Norman

Official Figma Learning Tracks

Plugins: Stark (contrast), Autoflow (flows)
Job Type: Contractual / Temporary
Contract length: 12 weeks

Pay: Up to ?1.00 per hour

Expected hours: 12 per week

Work Location: In person

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Job Detail

  • Job Id
    JD5014262
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    HR, IN, India
  • Education
    Not mentioned
  • Experience
    Year