. The ideal candidate will bring characters to life through expressive motion, while also contributing to the creation and technical setup of characters, ensuring they are ready for animation across various projects such as games, films.
Key Responsibilities:
Character Animation:
Create fluid, expressive, and believable animations for characters.
Animate bipedal, quadruped, and stylized creatures or humanoids.
Collaborate with directors and designers to match animation to storytelling needs.
Character Design:
Assist in conceptualizing and designing characters with attention to personality and style.
Work with the art team to maintain visual consistency across characters.
Rigging:
Build and maintain production-ready rigs for characters and creatures.
Create intuitive, animator-friendly control rigs.
Work closely with modeling and animation teams to ensure optimal deformation and usability.
Technical:
Troubleshoot rigging issues and optimize rigs for performance.
Integrate rigs into the animation pipeline (Blender, Maya, Unity, etc.).
Maintain and follow best practices in character workflow and naming conventions.
Requirements:
Proven experience in character animation, rigging, and design.
Strong understanding of animation principles (timing, weight, squash/stretch, etc.).
Proficiency in animation and rigging software (e.g.,
Blender, Maya, 3ds Max
).
Knowledge of weight painting, skinning, IK/FK systems, blend shapes, and constraints.
Basic modeling and texturing skills are a plus.
Experience with Unity or Unreal Engine is an added advantage.
Ability to work independently and collaboratively in a fast-paced environment.
Strong artistic eye, attention to detail, and passion for storytelling.
Mail Your Resume & portfolio:- hr.connexindia@gmail.com