. The ideal candidate will have a deep understanding of lighting and rendering workflows across animation and real-time engines, along with a passion for teaching and mentoring students.
Key Responsibilities
Train students in
Lighting & Rendering techniques
using Blender, Maya (Arnold/Redshift), and Unreal Engine (Lumen/RT).
Cover topics such as:
Three-point lighting
HDRI & global illumination
Shadow control & AOVs
Real-time lighting workflows in Unreal
Evaluate student assignments, guide portfolio development, and provide feedback.
Maintain high-quality classroom engagement and delivery.
Collaborate with the academic head for course design and updates.
Requirements
5 to 15 years of experience in lighting (studio or teaching).
Proficiency in:
Blender
(Cycles, Eevee)
Autodesk Maya
(with Arnold/Redshift)
Unreal Engine
(Lumen, lighting blueprints)
Good understanding of cinematic and real-time lighting.
Excellent communication and mentoring skills.
Job Types: Full-time, Permanent
Pay: ₹25,343.12 - ₹55,800.88 per month
Schedule:
Day shift
Supplemental Pay:
Performance bonus
Quarterly bonus
Yearly bonus
Work Location: In person
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