3d Environment Generalist

Year    Bangalore, Karnataka, India

Job Description

Company Description

TO BE ELIGIBLE FOR REMOTE WORK YOU MUST RESIDE IN INDIA

This job application remains open even when we don't have roles available. If you would like to be considered, please apply and we will contact you as soon as we have an opening

Technicolor Creative Studios is the division with Technicolor, which contains Technicolor's world-leading Visual effects and Animation brands such as MPC, Mr. X, The Mill, and Mikros.

Technicolor's brands have worked on the spectacular scenes and tiny details that make movies, advertising campaigns and Animation movies genuinely mind-blowing. We're the people behind the effects in countless blockbuster films like The Lion King, The SpongeBob Movie: Sponge on the Run and advertising campaigns for clients such as Samsung, Audi, Nike and Apple. We are continually looking for the best talent globally, enthusiastic people who come in every day to be a part of some of the industry's best work.

Technicolor's artists are wildly creative, uber-talented and passionate about the possibilities of VFX, Experiential, Animation and Technology. When you join the team, you'll be working with and learning from the most skilled people in the business.





Environment artists are responsible for creating 3D sets either as set extensions or full CG replacements. They need to be able to create hard surface and organic assets, from modeling to texturing, which artistically meet the brief but also technically meet the needs of other disciplines. They need to be able to lay them out in a scene, with an eye to shot composition as well and have an understanding of the logistical aspects of dealing with sequences and shots.

If you have a passion for environments and CG we want to hear from you!

Qualifications

Environment Essentials

Knowledge of modelling, sculpting, texturing

Knowledge of layout, shot composition and photography

Expertise in Maya and/or Houdini

Experience with Mari/Substance, ZBrush and Nuke

Previous experience working with scanned references, photos or other artwork to create textures

Previous experience working with 3D scans

Any of the following technical skills is a bonus:

Previous experience with real-time environments and engines (Unreal, Unity)

Previous experience with look development and shading

Previous experience with Linux

Any of the following experience is a great advantage:

Previous experience with in a VFX facility

Previous education or work experience in fine art or design

Background in photography

The details above provide an outline of the key requirements for candidates to apply for a role in this department. At MPC Episodic we have a number of job classifications within our artist team structure. These are:

Artist

Key Artist

Technical Artist

Lead

Head of Department

Based on your skills we will assess your suitability for a particular role during the application process.

This job application remains open even when we don't have roles available. If you would like to be considered, please apply and we will contact you as soon as we have an opening.

Qualifications

  • Bachelor's degree in illustration, industrial design, or fine art preferred;
  • 2.5D / 3D projecting experience (3D generalist or Nuke compositing experience) is a plus;
  • Excellent communication skills both verbal and written;
  • Strong knowledge of photography is a bonus, especially in relation to lenses;
  • Demonstrable skills in Concept design desirable but not essential;
  • Mari, Vue and/or Modo experience would be an asset.
Skills Required:
  • Skilled in painting photo-real images using photo reference to create the highest quality digital set extensions, skies, elements, and environments;
  • Strong traditional art skills including knowledge of color, lighting, perspective, and composition;
  • Strong artistic flexibility, versatility, ability to match and/or adapt painting style to suit a range of production designs;
  • Advanced 2D skills in Photoshop and/or Mari with 3D experience, preferably in Maya;
  • Ability to complete work within the bid timeframe, while maintaining constant communication with production teams and other CG artists.
The details above provide an outline of the key requirements for candidates to apply for a role in this department. We have a number of job classifications within our artist team structure. These are:
  • Artist
  • Key Artist
  • Technical Artist
  • Lead
  • Head of Department
Based on your skills we will assess your suitability for a particular role during the application process.

Additional Information

Please click to review our privacy notices for job applicants.

If you require assistance applying, please reach out to and we'll be happy to assist.

TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law.

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Job Detail

  • Job Id
    JD2931431
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Bangalore, Karnataka, India
  • Education
    Not mentioned
  • Experience
    Year