3d Environment Artist

Year    KA, IN, India

Job Description

Producing high-quality organic (e.g., shrubs) and hard surface (e.g., buildings) models and texture maps in line with brief and reference material, including interpreting abstract ideas Presenting work in a turntable style environment with acceptable lighting for progress reviews and approval (including scale reference) Ensuring consistency of UV mapping and polygonal subdivisions Working closely with Design and Art Directors to ensure their geo (and textures maps) are working as they should be and addressing mesh fixes as required Optimizing the topology of assets in their scene so the environment runs at a manageable frame rate Mapping out scenery elements and props that help drive the story Familiarity with the VFX pipelineor the game development pipeline(depending on chosen field) Strong knowledge of geography, architecture, and the laws of physics Experience processing and working with scans (Megascans, LiDAR scans, etc.) High-level drawing skills Able to interpret and follow reference material to create clean, detailed, and accurate 3D environments and sets Real-world understanding of proportion, depth, scale, and physical space Highly efficient UV layout experience using a UDIM workflow
Job Type: Full-time

Pay: ₹30,000.00 - ₹90,000.00 per month

Benefits:

Flexible schedule Health insurance Paid time off
Ability to commute/relocate:

Bengaluru, Karnataka: Reliably commute or planning to relocate before starting work (Required)
Experience:

total work: 1 year (Preferred)
Work Location: In person

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Job Detail

  • Job Id
    JD4929764
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    KA, IN, India
  • Education
    Not mentioned
  • Experience
    Year