Create and Texture 3D assets for use in Game pipeline, VR Simulators.
Use 3D modelling, texture, mapping, and other techniques to create graphics, visual effects, and animations.
Understand the project requirements and conceptualize creative ideas.
Maintain consistently high standards for accuracy, aesthetics, and productivity.
Continuously improve workflows and processes.
Troubleshoot and fix any problems that arise during work on a project.
Qualifications
Bachelor's degree in graphic design or a related field.
2+ years of professional experience working in a fast-paced 3D production environment.
Technical Skills
Must be very well versed in Blender/3dsMax, Substance Painter, Photoshop and other relevant software
Must demonstrate an understanding of Game art production and end-to-end modelling, UV Wrapping, texturing, and Animation workflows
Must-Have Good knowledge in hard-surface Modelling and Texturing in Game Standards.
Soft Skills
Good communications, presentation, and interpersonal skills.
Excellent creativity and artistic skills.
An eye for composition, realism, texture, colour, and lighting.
Ability to work independently and collaboratively as a professional team member in a culturally diverse environment.
Willingness to remain up-to-date on the latest creative software and hardware.
Nice To Have
Good understanding and working in Unity/Unreal Platform.
A strong portfolio of previous work and completed projects.
Perks and Bounties:
You can define your own culture in this multi-cultural environment.
Enjoy balanced work-life, thanks to flexible timing.
Manifold learning due to diverse responsibilities
Hands on exciting technology/digital workshops.
Get to work on impactful projects.
Job Type: Full-time
Benefits:
Health insurance
Provident Fund
Application Question(s):
Please mention your total years of experience
Mention your current CTC
Mention your expected CTC
Please mention your notice period
Work Location: In person
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