Conduct classroom or online sessions on UI/UX design concepts, workflows, and tools.
Teach principles of
user research
,
wireframing
,
prototyping
,
usability testing
, and
design systems
.
Deliver tool-based training using
Figma
,
Adobe XD
,
Sketch
, or similar platforms.
Explain responsive design, accessibility standards, and mobile-first approach.
2. Curriculum Development
Create and update curriculum, lesson plans, and design assignments based on the latest trends and industry needs.
Incorporate case studies, real-world scenarios, and capstone projects into the training plan.
Design structured modules for beginners and advanced learners.
3. Project Mentoring
Guide students in completing design projects from concept to high-fidelity prototypes.
Review student work, provide constructive feedback, and suggest improvements in usability, aesthetics, and functionality.
Help students build a professional design portfolio.
4. Student Engagement and Assessment
Evaluate assignments, tests, and projects to track learning outcomes.
Provide performance feedback and support students with doubt-clearing sessions.
Maintain student attendance and engagement reports.
5. Industry Exposure and Upskilling
Stay updated with the latest UI/UX trends, tools, and frameworks.
Share industry best practices, design challenges, and examples from top platforms (e.g., Airbnb, Spotify, Apple).
Conduct workshops, guest sessions, or mini design hackathons.
6. Collaboration
Work with academic coordinators, counselors, and placement teams to support learner success.
Participate in faculty training, course reviews, and design showcases.
Job Type: Full-time
Pay: ?10,000.00 - ?12,000.00 per month
Schedule:
Day shift
Supplemental Pay:
Performance bonus
Work Location: In person
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